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Card Matching Game
'16/7/7 14:42
A game of card matching

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This project is already public and cannot be made private.

Source Code

Provide the source code of a microcontroller or tiny computer in JavaScript. Node.js-based computers are supported. Require f3js package and use its API to design the device enclosure.

var Switch = require('jsupm_grove'); var button = new Switch.GroveButton(2); var Control = require('jsupm_joystick12'); var joyStick = new Control.Joystick12(2); var LCD = require("jsupm_i2clcd"); var lcd = new LCD.Jhd1313m1(6, 0x3E, 0x62); var BUZZER = require('jsupm_buzzer'); var buzzer = new BUZZER.Buzzer(2); var f3js = require('f3js') , c = f3js.createContainer() , x = 10 , y = 10 , width = 160 , height = 105 , thickness = 42 , jw = 7 /* かみ合わせ幅 [5, 10] */ , jh = 2 /* 板厚[mm] [1, 5] */; c.x = x; c.y = y; var f3js_contr = require('f3js') , c_contr1 = f3js_contr.createContainer() , x_contr1 = 340 , y_contr1 = 10 , c_contr2 = f3js_contr.createContainer() , x_contr2 = 395 , y_contr2 = 10 , width_contr = 140 , height_contr = 50 , thickness_contr = 23 , jw_contr = 7 , jh_contr = 2; c_contr1.x = x_contr1; c_contr1.y = y_contr1; c_contr2.x = x_contr2; c_contr2.y = y_contr2; // 本体側 // 表の面を作る var p = c.jrc(0, 0, width, height, jw, jh); /* // 上記は次のコードと同じ //var p = c.drawJointRectangle(0, 0, width, height, jw, jh); // または次のコードと同じ var p = c.createPath(); p.moveTo(0, 0); p.jointTo(width, 0, jw, jh); p.jointTo(width, height, jw, jh); p.jointTo(0, height, jw, jh); p.jointTo(0, 0, jw, jh); p.close(); */ // 表面にいろいろ配置する c.add(lcd, { x: 80 + 0, y: 30 + 0 }); c.add(button, { x: 140, y: 40 }); c.add(buzzer, { x: 40, y: 70 }); // 配線用の穴を開ける c.drawRectangle(136, 33, 8, 2); c.drawRectangle(138, 38, 10, 8); c.drawRectangle(135, 89, 10, 10); c.drawRectangle(15, 89, 10, 10); c.drawRectangle(89, 62, 31, 16); c.drawCircle(113, 60, 1); c.drawCircle(113, 80, 1); c.drawCircle(83, 70, 1); c.drawCircle(70, 155.5, 1.5); c.drawCircle(70, 183, 1.5); // 側面と裏面を作る var ps = p.extrude(45); ps[0].x = width + 5; ps[0].y = jh; ps[1].x = width + 5; ps[1].y = (thickness + 5) * 2 + jh; ps[2].x = width + 5; ps[2].y = thickness + 5 + jh; ps[3].x = width + 5; ps[3].y = (thickness + 5) * 3 + jh; ps[4].x = 0; // 最後の要素が裏面 ps[4].y = height + 5; // 表の面の真下に配置する for (var i = 0; i < ps.length; i ++) { c.add(ps[i]); } // 側面の一つに電源用の穴を開ける ps[1].drawRectangle(jh + 5, thickness - jh - 2, height - jh*2 - 10, -10); //extra f3js.text('SSH', 185, 170); f3js.text('Production', 185, 180) // コントローラ側 // 表面 var p_contr1 = c_contr1.jrc(0, 0, height_contr, width_contr, jw_contr, jh_contr); var p_contr2 = c_contr2.jrc(0, 0, height_contr, width_contr, jw_contr, jh_contr); // 側面と裏面 var ps_contr1 = p_contr1.extrude(23); ps_contr1[0].x = -height_contr - 5; ps_contr1[0].y = (thickness + 5) * 2 + jh_contr; ps_contr1[1].x = -width_contr - 5; ps_contr1[1].y = width_contr * 2 - thickness_contr * 2 + 5; ps_contr1[2].x = -height_contr - 5; ps_contr1[2].y = (thickness + 5) * 2 + thickness_contr + jh_contr * 2; ps_contr1[3].x = -width_contr - 5; ps_contr1[3].y = width_contr * 2 - thickness_contr + jh_contr + 5; ps_contr1[4].x = 0; ps_contr1[4].y = width_contr + 5; for (i = 0; i < ps_contr1.length; i ++) { c_contr1.add(ps_contr1[i]); } var ps_contr2 = p_contr2.extrude(23); ps_contr2[0].x = (-height_contr - 5) * 2; ps_contr2[0].y = (thickness + 5) * 2 + thickness_contr * 2 + jh_contr * 3; ps_contr2[1].x = -width_contr * 2 - height_contr - 5 * 3; ps_contr2[1].y = width_contr * 2 - thickness_contr * 2 + 5; ps_contr2[2].x = (-height_contr - 5) * 2; ps_contr2[2].y = (thickness + 5) * 2 + thickness_contr * 3 + jh_contr * 4; ps_contr2[3].x = -width_contr * 2 - height_contr - 5 * 3; ps_contr2[3].y = width_contr * 2 - thickness_contr + jh_contr + 5; ps_contr2[4].x = 0; ps_contr2[4].y = width_contr + 5; for (i = 0; i < ps_contr2.length; i ++) { c_contr2.add(ps_contr2[i]); } //ボタン類 var b1 = c_contr1.add(button, { x: 29, y: width_contr + 40 }); var b2 = c_contr2.add(button, { x: 29, y: width_contr + 40 }); b1.rotate(-90); b2.rotate(-90); var st1 = c_contr1.add(joyStick, { x: 25, y: 110 }); var st2 = c_contr2.add(joyStick, { x: 25, y: 110 }); st1.rotate(-90); st2.rotate(-90); //ボタン類用の穴 c.drawRectangle(351, 175, 8, 10); c.drawRectangle(362, 175, 2, 10); c.drawRectangle(406, 175, 8, 10); c.drawRectangle(417, 175, 2, 10); c.drawCircle(355, 255, 12); c.drawCircle(410, 255, 12); //配線用の穴 c.drawRectangle(105, 244, 10, 10); c.drawRectangle(105, 268, 10, 10); //ボタンキャップ var cap1 = c.drawCircle(175, 200, 10, 10); cap1.fill = true; c.drawRectangle(171, 194, 2, 2); c.drawRectangle(177, 194, 2, 2); c.drawRectangle(171, 204, 2, 2); c.drawRectangle(177, 204, 2, 2); c.drawCircle(205, 200, 10, 10); c.drawRectangle(201, 194, 8, 12); c.drawCircle(235, 200, 10, 10); c.drawRectangle(230, 194, 10, 12); var cap2 = c.drawCircle(190, 220, 10, 10); cap2.fill = true; c.drawRectangle(186, 214, 2, 2); c.drawRectangle(192, 214, 2, 2); c.drawRectangle(186, 224, 2, 2); c.drawRectangle(192, 224, 2, 2); c.drawCircle(220, 220, 10, 10); c.drawRectangle(216, 214, 8, 12); c.drawCircle(250, 220, 10, 10); c.drawRectanglE(215, 220, 10, 12); // 以降はゲームのソースコード var idleInterval = false; function startIdle() { idleInterval = setInterval(function() { if (button.value() > 0) { clearInterval(idleInterval); idleInterval = false; startGame(); } }, 100); } var interval = false, score; function stopGame() { if (interval) { clearInterval(interval); interval = false; } if (!idleInterval) { startIdle(); } } function startGame() { for (i = 0; i < 2; i++) { lcd.setCursor(i, 0); lcd.write(' '); } var level = 0, jump = 0, pause = 0; var obstacles = []; score = 0; interval = setInterval(function() { if (pause > 1) { pause -= 1; return; } else if (pause === 1) { motor.write(0); lcd.setColor(255, 255, 255); jump = 0; obstacles = []; pause -= 1; stopGame(); return; } //circle.setSpinner(level); //level = (level + 1) % 24; if (jump === 0 && button.value() > 0) jump = 3; else if (jump !== 0) jump -= 1; console.log('jump: ' + obstacles); if (Math.random() < 0.1) obstacles.push(15); for (i = 0; i < 2; i++) { lcd.setCursor(i, 0); lcd.write(' '); } if (jump > 0) lcd.setCursor(0, 0); else lcd.setCursor(1, 0); lcd.write('O'); for (i = 0; i < obstacles.length; i++) { lcd.setCursor(1, obstacles[i]); lcd.write('X'); obstacles[i] -= 1; } if (jump === 0 && obstacles[0] === -1) { lcd.setColor(255, 0, 0); motor.write(1); pause = 10; } while (obstacles[0] === -1) { obstacles.shift(); score = (score + 1) % 24; } circle.setLevel(score); }, 100); } startIdle(); process.on('SIGINT', function() { if (interval) { clearInterval(interval); } circle.setLevel(0); circle = null; GCL.cleanUp(); lcd.setColor(255, 255, 255); motor.write(0); process.exit(0); });
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