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Aerial Synth
'16/7/17 16:31
An electronic musical instrument, playable with an ultrasonic distance sensor and a rotary angle sensor
MMCK

Private Project

This project is already public and cannot be made private.

Source Code

Provide the source code of a microcontroller or tiny computer in JavaScript. Node.js-based computers are supported. Require f3js package and use its API to design the device enclosure.

// 各種ドライバ var grove = require('jsupm_grove'); var buzzer = require('jsupm_buzzer'); var ultrasonic = require('jsupm_groveultrasonic'); var i2clcd = require('jsupm_i2clcd'); var lcd = require("jsupm_i2clcd"); // 各モジュールの初期化 var usonic = new ultrasonic.GroveUltraSonic(2); var rotary = new grove.GroveRotary(0); var buzzer = new buzzer.Buzzer(5); var button = new grove.GroveButton(3); var lcd = new i2clcd.Jhd1313m1(2, 0x3E, 0x62); // 距離から音量[0:1]への変換 (1だと大きすぎるので適当に) function distToVol(dist) { if (dist === 0) // 距離最小:音量最大 return 0.125; else if (dist > 1000) // 距離が一定以上:音量0 return 0; else // 中間 return 0.125 - (Math.sqrt(dist) / (10 * Math.sqrt(10)) / 8); } // 回転から周期の関数 ブザーに依り要変更? function rotToPer(rot) { return 1911 + rot * 2.58; } // 周期から音階の関数 function perToScale(per) { if (per > 4416) return 0; else if (per > 4168) return 1; else if (per > 3934) return 2; else if (per > 3713) return 3; else if (per > 3505) return 4; else if (per > 3308) return 5; else if (per > 3123) return 6; else if (per > 2947) return 7; else if (per > 2781) return 8; else if (per > 2626) return 9; else if (per > 2478) return 10; else if (per > 2339) return 11; else if (per > 2208) return 12; else if (per > 2084) return 13; else if (per > 1967) return 14; else return 15; } // 音量と周期の初期化 var vol = 0; var per = 0; // 距離の平滑化用配列2つ var dists = []; var sorted = []; // 距離初期化 for (var i = 0; i < 6; i++) dists.push(usonic.getDistance()); // 音量設定 function setVol() { dists.shift(); // 一番古いのを抜いて dists.push(usonic.getDistance()); // 現在の値を入れる sorted = dists.slice().sort(function (a, b) { if (a < b) return -1; if (a > b) return 1; return 0; }); vol = distToVol(sorted[2] + sorted[3] / 2); // 中央値 // console.log(vol, sorted); } // 周期設定 function setPer() { per = rotToPer(rotary.abs_value()); // console.log(per); } /* // for debug (音階,音量) var scales = ['A', 'AS', 'B', 'C', 'CS', 'D', 'DS', 'E', 'F', 'FS', 'G', 'GS', 'A', 'AS', 'B', 'C']; function volToString(vol) { var str = ''; for (var i = 0; i < vol * 100; i++) str += '*'; return str; } */ currentScale = 0; function display() { lcd.setCursor(1, currentScale); lcd.write(" "); currentScale = perToScale(per) lcd.setCursor(1, currentScale); lcd.write("*"); } // vol, perにしたがって音を鳴らす function ring() { if (vol === 0.0) buzzer.stopSound(); else { buzzer.setVolume(vol); buzzer.playSound(per, 0); } // for debug (音階,音量をシリアル送信 l87-95が必要) // console.log(scales[perToScale(per)] + ' ' + volToString(vol)); } // 周期的実行のハンドラ var handleV, handleP, handleR, handleD; // 各処理の開始 function start() { handleV = setInterval(setVol, 5); handleP = setInterval(setPer, 5); handleR = setInterval(ring, 5); lcd.setColor(255,255,255); lcd.setCursor(0, 0); lcd.write("AoBCoDoEFoGoAoBC"); handleD = setInterval(display, 5); } // 各処理の停止 function stop() { clearInterval(handleV); clearInterval(handleP); clearInterval(handleR); clearInterval(handleD); lcd.setColor(0,0,0); lcd.clear(); setTimeout(function () { buzzer.stopSound(); }, 100); // うまく消えないことがある? } // 開始 start(); // 状態定数 var STATE_SWITCHING = 0; var STATE_ON = 1; var STATE_OFF = 2; // 状態初期化 var state = STATE_ON; // ボタンによる状態遷移 // 1度状態遷移したら1000msはSTATE_SWITCHINGにとどまり再遷移しない setInterval(function () { if (button.value() === 1) { if (state === STATE_ON) { state = STATE_SWITCHING; stop(); setTimeout(function () { state = STATE_OFF }, 1000); } if (state == STATE_OFF) { state = STATE_SWITCHING; start(); setTimeout(function () { state = STATE_ON }, 1000); } } }, 10); // ---------------ロジックここまで--------------- // ---------------ここから筐体設計--------------- var f3js = require('f3js') , x = 10 , y = 10 , width = 150 // 幅[mm][140, 200] , height = 100 // 奥行き[mm][95, 120] , thickness = 50 // 厚さ[mm][45, 100] , topmargin = 8; // 天面 var rect = f3js.drawJointRectangle(x, y, width, height); // 各部品の追加 f3js.add(usonic, x + 25 + topmargin, y + height - 12.5 - topmargin, 180); f3js.add(rotary, x + width - 10 - topmargin, y + height - 10 - topmargin); f3js.add(buzzer, x + width / 2 + 10, y + height - 10 - topmargin, 90); f3js.add(button, x + 25 + topmargin, y + 20 + topmargin, 90); f3js.add(lcd, x + width - 40 - topmargin , y + 20 + topmargin); // 配線穴 f3js.drawRectangle(x + width / 2, y + height - 35 - topmargin, 20, 10); f3js.drawRectangle(x + 15 + topmargin, y + height - 40 - topmargin, 20, 10); f3js.drawRectangle(x + width - 20 - topmargin, y + height - 35 - topmargin, 20, 10); // その他の面 var planes = rect.extrude(thickness); var margin = 5; planes[0].x = x; planes[0].y = y + height + margin; f3js.add(planes[0]); planes[1].x = x + width; planes[1].y = y + height + margin; f3js.add(planes[1]); planes[2].x = x + height; planes[2].y = y + height + thickness + margin; f3js.add(planes[2]); planes[3].x = x; planes[3].y = y + height + thickness + margin; f3js.add(planes[3]); planes[4].x = width; planes[4].y = 0; f3js.add(planes[4]); // 側面配線用穴 f3js.drawRectangle( x + 5, y + height + thickness * 2 + margin - 2 - 15, height - 10, 10); // IoTボード固定穴x4 (Arduino互換) f3js.drawCircle(x + 2 * width - 10 - 15.234, y + 20 + 2.539, 1.6); f3js.drawCircle(x + 2 * width - 10 - 13.965, y + 20 + 50.761, 1.6); f3js.drawCircle(x + 2 * width - 10 - 65.995, y + 20 + 17.774, 1.6); f3js.drawCircle(x + 2 * width - 10 - 65.995, y + 20 + 45.683, 1.6);
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