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centrifuge
'16/9/5 1:41
Touching Game
arc@dmz

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Source Code

Provide the source code of a microcontroller or tiny computer in JavaScript. Node.js-based computers are supported. Require f3js package and use its API to design the device enclosure.

var grove =require("jsupm_grove"); var sensorModule = require('jsupm_ttp223'); var touch = new sensorModule.TTP223(3); var LCD = require("jsupm_i2clcd"); var lcd = new LCD.Jhd1313m1(6, 0x3E, 0x62); var shuffle = function() {return Math.random()-.5}; var t = [0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7]; t.sort(shuffle); var startTime; function startTimer(){ startTime = new Date(); } function getTime(){ var time = new Date(); return time-startTime; } function calc(){ var sum = 0; for(i = 0; i < 16; i++){ for(j = i+1; j < 16; j++){ if(t[i]>t[j]) sum++; } } return sum; } var d = calc(); var f3js = require('f3js') , c = f3js.createContainer() , x = 10 , y = 10 , width = 100 , height = 105 , thickness = 42 , jw = 7 , jh = 2; c.x = x; c.y = y; var p = c.jrc(0, 0, width, height, jw, jh); c.add(touch, { x: 80 + 0, y: 80 + 0 }); c.drawRectangle(15, 59, 10, 6); c.drawRectangle(45, 59, 10, 6); c.drawRectangle(75, 59, 10, 6); var ps = p.extrude(45); ps[0].x = width + 5; ps[0].y = jh; ps[1].x = width + 5; ps[1].y = (thickness + 5) * 2 + jh; ps[2].x = width + 5; ps[2].y = thickness + 5 + jh; ps[3].x = width + 5; ps[3].y = (thickness + 5) * 3 + jh; ps[4].x = 0; ps[4].y = height + 5; for (var i = 0; i < ps.length; i ++) { c.add(ps[i]); } ps[1].drawRectangle(jh + 5, thickness - jh - 5, height - jh*2 - 10, -10); function t2s(t){ var s = ''; for(i = 0; i < 16; i++){ s += t[i].toString(16); } return s; } function display(t){ lcd.setCursor(0, 0); lcd.write(t2s(t)); lcd.setCursor(1, 0); lcd.write(('0'+calc()).slice(-2)); } function arrange(t, b, x){ for(j = 0; j < Math.abs(b); j++){ var i = Math.floor(Math.random()*15); if((b>0 && t[i]>t[i+1]) || (b<0 && t[i]<t[i+1])){ var tt = t[i+1]; t[i+1] = t[i]; t[i] = tt; x--; if(x<=0) return; } } } function sorted(t){ for(i = 0; i < 15; i++){ if(t[i]>t[i+1]) return false; } return true; } var idleInterval = false; var prev = 0; function startIdle() { display(t); idleInterval = setInterval(function() { var curr = touch.value(); if(curr) curr = 1; else curr = 0; console.log(curr.toString()); if (prev == 0 && curr > 0) { console.log('touched'); console.log(t2s(t)); if(sorted(t)){ var time = getTime(); var score = Math.floor(d/time*10000); lcd.setCursor(1, 0); var scoreStr = 'SCORE: ' + score.toString(); console.log(scoreStr); lcd.write(scoreStr); clearInterval(idleInterval); idleInterval = false; return; } arrange(t, 10); } else { if(Math.random()<0.3) arrange(t, -1, 1); } display(t, 3); prev = curr; }, 100); } var interval = false, score; function stopGame() { if (interval) { clearInterval(interval); interval = false; } if (!idleInterval) { startIdle(); } } function startGame() { } startTimer(); startIdle(); process.on('SIGINT', function() { if (interval) { clearInterval(interval); } lcd.setColor(255, 255, 255); process.exit(0); });
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