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Run and jump
'16/6/26 13:54
A simple game to avoid obstacles.

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Source Code

Provide the source code of a microcontroller or tiny computer in JavaScript. Node.js-based computers are supported. Require f3js package and use its API to design the device enclosure.

var GroveSensor = require('jsupm_grove'); var touchSensor = require('jsupm_ttp223'); var button = new touchSensor.TTP223(2); var motor = new GroveSensor.GroveLed(3); var GCL = require("jsupm_grovecircularled"); var circle = new GCL.GroveCircularLED(6, 5); var LCD = require("jsupm_i2clcd"); var lcd = new LCD.Jhd1313m1(6, 0x3E, 0x62); var f3js = require('f3js') , x = 10 , y = 10 , width = 160 , height = 105 , thickness = 42 , dw = 7 /* かみ合わせ幅 [5, 10] */ , dh = 2 /* 板厚[mm] [1, 5] */; var p = f3js.createPath(); p.moveTo(x, y); p.dovetailTo(x + width, y, dw, dh); p.dovetailTo(x + width, y + height, dw, dh); p.dovetailTo(x, y + height, dw, dh); p.dovetailTo(x, y, dw, dh); p.close(); p.fill = false; var ps = p.extrude(45); ps[0].x = x + width + 5; ps[0].y = y + dh; ps[1].x = x + width + 5; ps[1].y = y + (thickness + 5) * 2 + dh; ps[2].x = x + width + 5; ps[2].y = y + thickness + 5 + dh; ps[3].x = x + width + 5; ps[3].y = y + (thickness + 5) * 3 + dh; ps[4].x = 0; ps[4].y = height + 5; for (var i = 0; i < ps.length; i ++) { f3js.add(ps[i]); } f3js.drawRectangle( x + width + dh + 10 , y + (thickness + 5) * 2 + thickness - 12 - dh * 2 , height - dh * 2 - 10 , 10); f3js.add(circle, { x: x + 130, y: y + 30 }); f3js.add(lcd, { x: x + 50, y: y + 30 }); // Vibration motor f3js.drawRectangle(x + 15, y + 60, 10, 4); f3js.add(button, x + 20, y + 80); // Sensor f3js.drawRectangle(x + 135, y + 60, 10, 4); f3js.add(button, { x: x + 140, y: y + 80 }); var idleInterval = false; function startIdle() { idleInterval = setInterval(function() { if (button.value() > 0) { clearInterval(idleInterval); idleInterval = false; startGame(); } }, 100); } var interval = false, score; function stopGame() { if (interval) { clearInterval(interval); interval = false; } if (!idleInterval) { startIdle(); } } function startGame() { for (i = 0; i < 2; i++) { lcd.setCursor(i, 0); lcd.write(' '); } var level = 0, jump = 0, pause = 0; var obstacles = []; score = 0; interval = setInterval(function() { if (pause > 1) { pause -= 1; return; } else if (pause === 1) { motor.write(0); lcd.setColor(255, 255, 255); jump = 0; obstacles = []; pause -= 1; stopGame(); return; } //circle.setSpinner(level); //level = (level + 1) % 24; if (jump === 0 && button.value() > 0) jump = 3; else if (jump !== 0) jump -= 1; console.log('jump: ' + obstacles); if (Math.random() < 0.1) obstacles.push(15); for (i = 0; i < 2; i++) { lcd.setCursor(i, 0); lcd.write(' '); } if (jump > 0) lcd.setCursor(0, 0); else lcd.setCursor(1, 0); lcd.write('O'); for (i = 0; i < obstacles.length; i++) { lcd.setCursor(1, obstacles[i]); lcd.write('X'); obstacles[i] -= 1; } if (jump === 0 && obstacles[0] === -1) { lcd.setColor(255, 0, 0); motor.write(1); pause = 10; } while (obstacles[0] === -1) { obstacles.shift(); score = (score + 1) % 24; } circle.setLevel(score); }, 100); } startIdle(); process.on('SIGINT', function() { if (interval) { clearInterval(interval); } circle.setLevel(0); circle = null; GCL.cleanUp(); lcd.setColor(255, 255, 255); motor.write(0); process.exit(0); });
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