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Run and jump
'16/7/1 22:22
A simple game to avoid obstacles.
arc@dmz

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Source Code

Provide the source code of a microcontroller or tiny computer in JavaScript. Node.js-based computers are supported. Require f3js package and use its API to design the device enclosure.

var GroveSensor = require('jsupm_grove'); var touchSensor = require('jsupm_ttp223'); var button = new touchSensor.TTP223(2); var motor = new GroveSensor.GroveLed(3); var GCL = require("jsupm_grovecircularled"); var circle = new GCL.GroveCircularLED(6, 5); var LCD = require("jsupm_i2clcd"); var lcd = new LCD.Jhd1313m1(6, 0x3E, 0x62); var f3js = require('f3js') , c = f3js.createContainer() , x = 10 , y = 10 , width = 160 , height = 105 , thickness = 42 , jw = 7 /* かみ合わせ幅 [5, 10] */ , jh = 2 /* 板厚[mm] [1, 5] */; c.x = x; c.y = y; // 表の面を作る var p = c.jrc(0, 0, width, height, jw, jh); /* // 上記は次のコードと同じ //var p = c.drawJointRectangle(0, 0, width, height, jw, jh); // または次のコードと同じ var p = c.createPath(); p.moveTo(0, 0); p.jointTo(width, 0, jw, jh); p.jointTo(width, height, jw, jh); p.jointTo(0, height, jw, jh); p.jointTo(0, 0, jw, jh); p.close(); */ // 表面にいろいろ配置する c.add(circle, { x: 130, y: 30 }); c.add(lcd, { x: 50, y: 30 }); c.add(motor, 20, 80); c.add(button, { x: 140, y: 80 }); // 配線用の穴を開ける c.drawRectangle(15, 59, 10, 6); c.drawRectangle(135, 59, 10, 6); // 側面と裏面を作る var ps = p.extrude(45); ps[0].x = width + 5; ps[0].y = jh; ps[1].x = width + 5; ps[1].y = (thickness + 5) * 2 + jh; ps[2].x = width + 5; ps[2].y = thickness + 5 + jh; ps[3].x = width + 5; ps[3].y = (thickness + 5) * 3 + jh; ps[4].x = 0; // 最後の要素が裏面 ps[4].y = height + 5; // 表の面の真下に配置する for (var i = 0; i < ps.length; i ++) { c.add(ps[i]); } // 側面の一つに電源用の穴を開ける ps[1].drawRectangle(jh + 5, thickness - jh - 5, height - jh*2 - 10, -10); // 以降はゲームのソースコード var idleInterval = false; function startIdle() { idleInterval = setInterval(function() { if (button.value() > 0) { clearInterval(idleInterval); idleInterval = false; startGame(); } }, 100); } var interval = false, score; function stopGame() { if (interval) { clearInterval(interval); interval = false; } if (!idleInterval) { startIdle(); } } function startGame() { for (i = 0; i < 2; i++) { lcd.setCursor(i, 0); lcd.write(' '); } var level = 0, jump = 0, pause = 0; var obstacles = []; score = 0; interval = setInterval(function() { if (pause > 1) { pause -= 1; return; } else if (pause === 1) { motor.write(0); lcd.setColor(255, 255, 255); jump = 0; obstacles = []; pause -= 1; stopGame(); return; } //circle.setSpinner(level); //level = (level + 1) % 24; if (jump === 0 && button.value() > 0) jump = 3; else if (jump !== 0) jump -= 1; console.log('jump: ' + obstacles); if (Math.random() < 0.1) obstacles.push(15); for (i = 0; i < 2; i++) { lcd.setCursor(i, 0); lcd.write(' '); } if (jump > 0) lcd.setCursor(0, 0); else lcd.setCursor(1, 0); lcd.write('O'); for (i = 0; i < obstacles.length; i++) { lcd.setCursor(1, obstacles[i]); lcd.write('X'); obstacles[i] -= 1; } if (jump === 0 && obstacles[0] === -1) { lcd.setColor(255, 0, 0); motor.write(1); pause = 10; } while (obstacles[0] === -1) { obstacles.shift(); score = (score + 1) % 24; } circle.setLevel(score); }, 100); } startIdle(); process.on('SIGINT', function() { if (interval) { clearInterval(interval); } circle.setLevel(0); circle = null; GCL.cleanUp(); lcd.setColor(255, 255, 255); motor.write(0); process.exit(0); });
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